Judging
Judging is probably the most contentious aspect of any event – so we’re largely going to do away it!
- Fencers are expected to call hits against themselves (holds true for ALL events)
- Bouts will be managed by two ‘Seconds’ who will:
- Start and stop the action of the bout
- Watch for unsafe conditions/behaviors
- Watch for uncalled hits – each Second will watch for hits on ONE fencer
- Seconds will determine the timing of the afterblow, where applicable
- Poll the fencers about Skill/Art points
- Report the results to tournament staff
- Seconds have the authority to award points in the event of uncalled hits and/or rule infractions as well as settle disputes between the two fencers (the “I hit you First” issues)
- ALL Fencers are expected to serve as Seconds throughout the weekend
Brass Frog AoA General Rules
- Use of excessive or brutal force is strictly forbidden. The first offense will result in a warning. The second will result in a loss of the bout. Subsequent offenses and any offense resulting in an injury where the injured fencer is no longer able to compete will result in ejection from the event, at the discretion of the judges and tournament staff.
- Prior to the start of any exchange the judging staff will ask if fencers are ready. The exchange will start when the judge calls “Fence!” The exchange will end when the judge calls “Halt!” Upon the called halt fencers must cease any aggressive actions and return to the appropriate side of the ring/piste.
- Bouts are to be conducted for a maximum of three minutes. Point limits vary by weapon event.
- Fencers are expected to call hits against themselves (holds true for ALL events)
- Thrusts – thrusts must land point-first on target. Thrusts to the mask should be pulled to avoid injury.
- Cuts (NOT smallsword) – cuts can be made with the true or the first third of the false edge. Cuts made with the flat are not valid, but will cause a halt to be called.
- Slices (NOT smallsword) – slices can be made with a push or pull of the blade to the arms or head and must be of sufficient force
- The back of the head is not a valid target in any event
- Disarms and dropped weapons are scored as a point for the fencer retaining his/her weapon.
- Leaving the ring/piste for any reason will result in a point for the opponent.
- Pommel strikes, punches, kicks, elbow and knee strikes are not allowed
- Grappling is not allowed.
- Ignoring the directions of the judges or arguing with the judges will result first in a warning. Subsequent offenses in the same bout will result in points being granted to the opposing fencer or loss of the bout.
Brass Frog AoA Mixed Weapons
This tournament will be a period appropriate (1800s) mixed weapon event. The weapons that will be used are: sabre, smallsword, and spadroon (see descriptions below). Swords will be available to use during the tournament. Before each bout, each competitor will spin a wheel and one of the three swords will be selected. You will use this weapon for this bout only, and when you fight your next competitor, you will spin again! This event will push your limits as a sword fighter, as each bout can be a completely different pair up. You will need to use your knowledge of the weapons (strengths/weaknesses), distance, timing and all other skills to work your way through the event. While this can seem daunting, we are hoping you are open to expanding your skills as a fighter and learn through the different match-ups!
This year we are doing something slightly different: you will not know the scoring system! There will be pre-selected judges who know the scoring system, and only they will get that information. During the matches, no points will be called out and winners will not be announced. Fight well, and you will do well!
There will be two rounds of pools and then a final pool with the top six fighters.
Wins/loses will be posted after the event for information.
A bout will end when one of the three conditions is met:
4 passes have been completed
3 minutes have passed
Each pass will continue until one or both competitors complete a scoring action and halt is called.
Saber
For the first time in a LONG time, we’re changing the Saber rules! Rules will include the the Afterblow AND Failure to Defend. Details to follow
Smallsword
This year’s smallsword tournament is modeled after dueling conventions in mid-19th century Germany.
There will be at least 3 pools with all competitors and then the top six compete in the final pool.
Prior to duel: Duels would begin with an insult to honor. Two people would go back and forth with insults until one person called the duel.
To represent this, we have a fun activity planned for Saturday night!
Set-up: Duels are set up so that the two people stand at a lunge distance apart. Tape will mark where the fighters front foot toe will start. Seconds will stand on at the side of each fighter (see seconds responsibility for more information).
Advantage: In a duel, if person A called for the duel, due to an insult person B said, person B would have advantage. Person B had to make the first move, and person A COULD NOT do anything until this happened.
For the FIRST POOL ONLY, advantage will be awarded based on the insult Battles from Saturday night. All insults will be ranked from best to worst and the fighter with the better insult will have advantage in the first pass only (see scoring for number of passes information). The other fighter MAY NOT do anything until the first fighter makes their action. Actions include any action with the blade or body. Once the first action has been taken, the fight continues as normal.
Scoring: The fight will end when one of the fighters reaches 3 points. Scores will be marked as either a win or loss (not by the value of points).
Scoring:
Thrust to the head or torso: 3
Thrust to the arms: 1
Crossing the opponent’s starting line: 1
Disarm: 1
Doubles will not be scored for either opponent and the pass will reset. If the fighters double 2 times, both fighters will be marked with a loss.
There will be no afterblows; see second’s responsibility for more information.
If a person surpasses 3 points, it is still just a win and there is no additional benefit.
There is no set amount of time or passes; the fight will continue until one opponent hits 3 points, or 2 doubles have occurred.
Second’s Responsibility: The second’s job is to watch for hits on the opponent. Once their fighter has hit the opponent, the second steps forward between the two fighters using their weapon to halt action. In a duel, this was to prevent the opponent from striking the fighter with an after-blow. For the first round of pools, each fighter will be paired with someone from the other set of pools so that everyone will have an opportunity to be a second (there are 8 pools, 4 going at once).
Skill/Art Points
We plan to recognize fencers who display a great deal of skill or art in their bouts, much as we we have done in past years. To accomplish this, fencers will be awarded points at the end of each bout and pool. At the end of each bout, 2 points may be awarded by the Seconds or Judges. At the end of each pool, fencers will be asked to identify the two fencers in their pool who they feel displayed the highest degree of Skill/Art in their fencing. At the end of each event the two fencers with the highest number of Skill/Art points will be awarded a ribbon that can be worn the remainder of the weekend while fencing.
Seconds/Judges and fencers should keep in mind the conventions of the weapon when awarding skill/art points.
Prizes
Medals for 1st to 3rd place in each event will be awarded. Ribbons will be awarded to the two fencers with the highest number of skill/art points in each event. Gift certificates and prizes from our sponsors will be awarded to the fencers with the highest total number of skill/art points and the to the fencers with the highest average number of skill/art points per bout. Door prizes will also be given out over the weekend